Info l4d1 survivor spawn

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Revision as of 11:34, 13 March 2011 by Breakin' Benny (talk | contribs)
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Template:L4d2 point It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign.

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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Character <choices>
Which survivor to spawn here. Choices include Louis, Francis, Zoey, and Bill. Bill was included in The Sacrifice update and was not available in the previous DLC, The Passing, due to a significant plot advancement within the series.

Inputs

  • SpawnSurvivor
Spawn the survivor.

Outputs

Flags

There are no flags.

See also

External links

Video tutorial covering the necessary steps to properly add L4D survivors in L4D2. The video covers entities involved, input/output, nav mesh attributes necessary, and some vscript commands that may be useful.
Todo: limitations of bots, usage, caveats