Postprocess controller
Jump to navigation
Jump to search
Entity Description
An entity that controls the postprocess settings in the map: film grain, vignette, and local contrast. Color correction is controlled by another entity. It may be necessary to have at least one fog_volume
in the map in order for a master postprocess_controller
to take effect.
Official Campaign Settings
The following table shows the post-process settings for each map in the official campaigns.
Todo: Tabulate post-process settings from official maps for devs to reference.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- localcontraststrength:
- Local contrast strength [-1..x] <float>
- localcontrastedgestrength:
- Local contrast edge strength [0..1] <float>
- vignettestart:
- Vignette start distance [0..1] <float>
- vignetteend:
- Vignette end distance [0..x] <float>
- vignetteblurstrength:
- Vignette blur strength [0..1] <float>
- grainstrength:
- Film grain strength [0..1] <float>
- topvignettestrength:
- Top-of-screen vignette strength [0..1] <float>
- fadetime:
- Fade-in time <float>
- Measured in seconds
Inputs
PostProcess:
SetLocalContrastStrength <float>
- Set the local contrast strength.
SetLocalContrastEdgeStrength <float>
- Set the local contrast strength at the edge of the screen (controlled by vignette).
SetVignetteStart <float>
- Set the vignette start distance (from screen center).
SetVignetteEnd <float>
- Set the vignette end distance.
SetVignetteBlurStrength <float>
- Set the strength of the desaturated blur on the vignette.
SetFadeToBlackStrength <float>
- Set the fadeout strength.
Outputs
See also
External links
Art Direction, Part 1: Filmic Effects - Valve blog regarding film effects in Left 4 Dead