Discouragement Field
		
		
		
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The Death Field is a special energy field in Portal 2 which kills any player touching it, but not destroying other objects. It can be considered as the counterpart to the Emancipation Grid.
Tutorial
- Create two prop_static entities
- set their world-model to props/fizzler.mdl.
- set their skin to 2
 
- set their world-model to 
- Position the models at either side of where you want the Discouragement Field to be.
- Create a brush between the models, with a depth of 2 hammer units. (There are little notches in the fizzler.mdl - 2 units fits the notch perfectly).
- Set the brush's texture to tools/toolsnodraw.
- Set the texture of the 2 faces either side of the Discouragement Field to effects/laserplane
- Turn this brush into the func_brush entity, call it laserfield_brush.
 
- Set the brush's texture to 
- Create a new brush the same size as laserfield_brush.
- Set it's texture to tools/toolstrigger
- Convert it into the brush entity, trigger_hurtand name it laserfield_hurt.- Set it's "Damage" to 999
- Set it's "Damage Cap" to 999
 
- Set it's "Damage" to 
 
- Set it's texture to 
- Create a logic_relay with the name lasergrid_off
- Set the following outputs:
 
| My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
|---|---|---|---|---|---|---|
|  | OnTrigger | laserfield_brush | Disable | <none> | 0.00 | No | 
|  | OnTrigger | laserfield_hurt | Disable | <none> | 0.00 | No | 
- Create a logic_relay with the name lasergrid_on
- Set the following outputs:
 
| My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
|---|---|---|---|---|---|---|
|  | OnTrigger | laserfield_brush | Enable | <none> | 0.00 | No | 
|  | OnTrigger | laserfield_hurt | Enable | <none> | 0.00 | No | 
- Turn the Discouragement Field on or off via the Triggerinput of lasergrid_on and lasergrid_off.
