Prop physics paintable
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Entity description
A dynamic prop that can be painted.
Keyvalues
- Render in Fast Reflections ([todo internal name (i)]) <choices>
- If enabled, causes this entity/prop to to render in fast water reflections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass.
- Disable ShadowDepth ([todo internal name (i)]) <choices>
- Used to disable rendering into shadow depth (for flashlight) for this entity.
- Projected Texture Cache ([todo internal name (i)]) <choices>
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Disable flashlight ([todo internal name (i)]) <choices>
- Used to disable flashlight (env_projectedtexture) lighting and shadows on this entity.
- AI AddOn addon ([todo internal name (i)]) <string>
- If specified this object will use this addon behavior when installed in a composite AI
- Allow Portal Funneling allowfunnel ([todo internal name (i)]) <choices>
- Whether or not this object should auto-funnel into a portal.
- Paint Power PaintPower ([todo internal name (i)]) <choices>
- The paint power of the pickup.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
