Info paint sprayer

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Revision as of 00:36, 5 May 2011 by Barracuda (talk | contribs) (Created page with '{{portal2 point|info_paint_sprayer}} {{screenshot}} ==Entity description== Paint Sprayer. ==Keyvalues== {{KV Targetname}} {{KV Parentname}} {{KV Angles}} {{KV|Blob Spread Angl…')
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Template:Portal2 point

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Entity description

Paint Sprayer.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Blob Spread Angle ([todo internal name (i)]) <integer>
Blob Spread Radius ([todo internal name (i)]) <integer>
Blob Streak Percentage ([todo internal name (i)]) <integer>
Blobs per Second ([todo internal name (i)]) <integer>
Min End Radius ([todo internal name (i)]) <float>
Max End Radius ([todo internal name (i)]) <float>
Light Position Name ([todo internal name (i)]) <string>
Min Speed ([todo internal name (i)]) <integer>
Max Speed ([todo internal name (i)]) <integer>
Min Streak Speed Dampening ([todo internal name (i)]) <integer>
Max Streak Speed Dampening ([todo internal name (i)]) <integer>
Min Streak Time ([todo internal name (i)]) <float>
Max Streak Time ([todo internal name (i)]) <float>
Max Blob Count ([todo internal name (i)]) <integer>
Gel Type ([todo internal name (i)]) <choices>
  • 0 : Repulsion
  • 1 : Unknown
  • 2 : Propulsion
  • 3 : Conversion
  • 4 : Water


Min Radius Growth over Time ([todo internal name (i)]) <float>
Max Radius Growth over Time ([todo internal name (i)]) <float>
Min Start Radius ([todo internal name (i)]) <float>
Max Start Radius ([todo internal name (i)]) <float>
Silent ([todo internal name (i)]) <boolean>
Start Active ([todo internal name (i)]) <boolean>
Render Mode ([todo internal name (i)]) <integer>

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Template:I Angles

Outputs