Prop vehicle airboat

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Revision as of 19:43, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Entity Description

A prop_vehicle_airboat (using its default model models/airboat.mdl).

An airboat. (Driveable model.)

Keyvalues

  • BaseDriveableVehicle:
Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


  • EnableGun
<boolean> Whether the airboat's gun is enabled or disabled.

Inputs

  • BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
Enables or disables the airboat gun and associated crosshair.
  • StartRotorWashForces
The airboat will start to be blown around by the helicopter rotor wash.
  • StopRotorWashForces
The airboat will no longer be blown around by the helicopter rotor wash.

Outputs