Npc barnacle

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Entity Description

Barnacle

Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.

PlacementTip.gifPlacement Tip:Most players will prefer not to get caught by a barnacle, and prefer avoiding it altogether, so unless it would be part of a puzzle, you might want to provide a way to get past the barnacle without killing it.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_barnacle_health (Default: 35)
<integer> Barnacle spawn health.
  • npc_barnacle_swallow (Default: 0)
<boolean> Use prototype swallow code.
This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE

Keyvalues

<float> Distance above the ground that the tongue should lie when the barnacle is at rest

Flags

BaseNPC flags 
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.
  • 65536 : Cheap death
  • 131072 : Ambush Mode (in all games since Half-Life 2: Episode One)

Inputs

  • DropTongue (in all games since Half-Life 2: Episode One)
Drop tongue
  • SetDropTongueSpeed <integer> (in all games since Half-Life 2: Episode One)
Set Drop Tongue speed


Outputs

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