WorldVertexTransition
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WorldVertexTransition
is the shader used to blend the vertices of a displacement surface between two different materials. It combines the two into one by using a mirrored set of shader parameters with "2" in their name.
The percentage blend of the two textures is defined by Hammer's alpha painting tool.

WorldTwoTextureBlend
, presumably WVT's predecessor). It should be noted that this warning has been there for a couple of years though - see Valve Time!Example
WorldVertexTransition { $basetexture nature/dirtfloor006a $surfaceprop dirt $basetexture2 nature/rockfloor005a $surfaceprop2 rock %tooltexture nature/blendrockgrass004a_tooltexture }
Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details.

%tooltexture
.Supported effects
$bumpmap
Todo: and$ssbump
?$detail
(whole material only)$envmap
- Todo:
$outline
? - Todo:
$seamless_scale
? $translucent
and$alpha
(whole material only)