Texture
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In Source a Texture is a part of a Material that is mapped onto the surface of a 2D or 3D Mesh to give it color or additional visual detail. Whilst textures are typically thought of in terms of their application to 3D geometry or models, Source HUD graphics also make use of the Valve Texture Format.
For more information about how textures are used in the Source games, see Material System.
Tools and Plugins
- Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
- See also VTF Utilities
See also
- Applying Textures to Brushes in Hammer
- diffuse map or color map ($basetexture)
- normal map ($bumpmap)
- specular map ($envmapmask)
- luminosity map ($selfillum)
- opacity map ($translucent)
- parallax mapping
- cubemap
- mipmap