Texture

From Valve Developer Community
Revision as of 21:04, 27 April 2008 by Beeswax (talk | contribs)
Jump to navigation Jump to search
Merge-arrows.png
It has been suggested that this article or section be merged into VTF. (Discuss)

In Source a Texture is a part of a Material that is mapped onto the surface of a 2D or 3D Mesh to give it color or additional visual detail. Whilst textures are typically thought of in terms of their application to 3D geometry or models, Source HUD graphics also make use of the Valve Texture Format.

For more information about how textures are used in the Source games, see Material System.

Tools and Plugins

  • Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
  • See also VTF Utilities

See also