$translucent
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The $translucent VMT command Specifies that the material should use the alpha channel of the $basetexture.VTF to mask transparent sections of the material.
- It is used with UnlitGeneric, VertexLitGeneric, LightmappedGeneric and many more shaders.
- Warning: There are reports of a Rendering bug which reverses the overlay order of multiple translucent materials; so that the further material occludes the nearer one. The preferred solution appears to be to use $alphatest instead or $translucent.
VMT syntax example
"LightmappedGeneric" { "$basetexture" "decals/mydecal" "$decal" 1 "$decalscale" 0.10 "$translucent" 1 }
$additive
"$additive" 1
- Renders the texture additively (Its colors are added to, instead of replacing, what is displayed behind it).
$alpha
"$alpha" <float>
- Scales material opacity by the 'float' number.
- Every pixel with an alpha value less than 178 will be completely transparent in game. However, values close to this value will confuse the shader at distances.(see $alphatest)