$translucent

From Valve Developer Community
Revision as of 17:23, 4 April 2008 by Beeswax (talk | contribs)
Jump to navigation Jump to search

The $translucent VMT command Specifies that the material should use the alpha channel of the $basetexture.VTF to mask transparent sections of the material.

  • Warning: There are reports of a Rendering bug which reverses the overlay order of multiple translucent materials; so that the further material occludes the nearer one. The preferred solution appears to be to use $alphatest instead or $translucent.

VMT syntax example

"LightmappedGeneric"
{
    "$basetexture" "decals/mydecal"
    "$decal" 1
    "$decalscale" 0.10
    "$translucent" 1
}

$additive

"$additive" 1
  • Renders the texture additively (Its colors are added to, instead of replacing, what is displayed behind it).

$alpha

"$alpha" <float>
  • Scales material opacity by the 'float' number.
  • Every pixel with an alpha value less than 178 will be completely transparent in game. However, values close to this value will confuse the shader at distances.(see $alphatest)