Npc turret floor
		
		
		
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Entity Description
A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.
If placed in a squad, it might share enemies with its squad.
Keyvalues
Flags
- 1 : Wait Till Seen
 - 2 : Gag
 
- No IDLE sounds until angry
 
- 4 : Fall to ground
 
- Unchecked means *teleport* to ground
 
- 8 : Drop Healthkit
 - 16 : Efficient - Don't acquire enemies or avoid obstacles
 - 32 : Autostart
 - 64 : Start Inactive
 - 128 : Fast Retire
 - Template:Ep1 add
 - 512 : Fade Corpse
 - 1024 : Think outside PVS
 - 2048 : Template NPC
 
- Will not spawn, used by npc_template_maker but not point_template
 
- 4096 : Do Alternate collision for this NPC (player avoidance)
 - 8192 : Don't drop weapons
 - Template:Ep1 add
 
- Don't give way to player
 
Inputs
- Toggle this entity.
 
Outputs
- Template:O basenpc
 - OnDeploy
 
- Turret is becoming active and dangerous.
 
- OnRetire
 
- Turret is becoming inactive and harmless.
 
- OnTipped
 
- Turret has been tipped over and is inactive.
 
- OnPhysGunPickup
 
- Picked up with physgun
 
- OnPhysGunDrop
 
- Released by physgun
 
