Template:KV Model

From Valve Developer Community
Revision as of 17:24, 23 November 2025 by Alexiscoutinho (talk | contribs) (Improved formatting)
Jump to navigation Jump to search
Icon-under construction-blue.png
This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also: {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Variants

{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD
This entity's model is set to models/rocket_raccoon.mdl on spawn, so specifying this keyvalue will have no effect.

{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults to models/faith_connors.mdl.