User:PavelCheloveckov

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PavelCheloveckov


User SandboxUser Settings
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 <a href="#about" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">About Pavel</a>
 <a href="#projects" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Projects</a>
 <a href="#skills" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Skills</a>
 <a href="#tools" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Tools</a>
 <a href="#timeline" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Timeline</a>
 <a href="#quote" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">Quote</a>
 <a href="#links" style="color:#f7921e; font-weight:700; margin:0 14px; text-decoration:none; font-family:'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;">External Links</a>

About Pavel

PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source Source engine. Founder of KLG Studio, a team dedicated to original mods and prototypes.

Projects

     Freeman's Journey

• Single-player mod for Half-Life 2
• New custom UI (VGUI)
• Unique story, interface, and gameplay mechanics
     Portal: Lost Episode

• Alternate storyline
• Custom level architecture
• Visual experiments and shaders
     LumberCraft

• Factorio-like Pygame project
• Resource management, map, UI
• Custom engine logic

Skills

  • Level design with Hammer
  • UI creation with VGUI
  • Python and Pygame programming
  • Font embedding (OTF/TTF)
  • Ambient sound design
  • Entity scripting via I/O system
  • Menu and interface architecture

Tools

Timeline

  • 2021: First contact with Source engine and games
  • 2022: Started Python programming
  • 2023: Began level design with Hammer
  • 2024–2025: Mod and game development; founded KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links