Template:KV Model

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Revision as of 15:53, 26 May 2025 by Nescius (talk | contribs) (the idea is to provide the link to generic model entity kv and also say what is the default or spawn model. The other template name is not fitting as in case of studio models it's not just rendering but collision, ignite inputs and few outputs too)
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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also:  {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)


{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD[ Edit ]
This entity's model is set to: models/rocket_raccoon.mdl on spawn so specifying this keyvalue will have no effect.


{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model specified this defaults to models/faith_connors.mdl