globalname
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globalname
is a keyvalue available in all Source games. It's a name to designate two entities in different maps as being logically the same entity. When player transitions from map A to B the entity in map B with matching globalname will get most of its properties from entity that was in map A like origin, angles, color etc. (model for example is not transferred). If the entity was killed in map A it will not spawn in map B.





Other ways to ensure no duplicate (logically same) entities between transition is properly utilizing logic_auto outputs like OnNewGame, OnMapTransition.
Examples
[Todo]