prop_detail
		
		
		
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prop_detail  is an  internal point entity  available in all 
 Source games. It is used to manually create a detail prop. It only supports model detail props, so is rarely used.
detail_prop.  Keyvalues
- World model (model) <model path>
 - World model to appear as. Must be $staticprop and 
UnlitGeneric(ALL skins). Maximum string length: 128. 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- detailOrientation (detailOrientation) <integer>
 - How the sprite will react to the camera:
- 0: It will not rotate.
 - 1: It will rotate around its origin to always face the camera head-on.
 - 2: It will rotate around its Z-axis only to face the camera.
 
 
- Name (targetname) <string>
 - Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.