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monster_hevsuit_dead

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C++ Class hierarchy
CDeadHEV
CBaseMonster
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ player.cpp
Monster hevsuit dead.PNG

monster_hevsuit_dead is a point entity available in all GoldSrc GoldSrc games. A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like monster_scientist_dead and monster_barney_dead. Unlike most monsters, this entity works in multiplayer.

In singleplayer, the body will have 8 HP and bleed red.
In multiplayer, the body will be nonsolid and indestructible.

Icon-Important.pngImportant:This entity uses the second bodygroup of 🖿models/player.mdl. As such, it may not appear correctly in games where the player model is not clad in an HEV suit (it will reliably work in the Half-Life 1 series Half-Life 1 series and Deathmatch Classic Deathmatch Classic).

Keyvalues

Pose (pose) <choices>
How the body is positioned.
Value Description
1 On back
2 Seated
3 On Stomach
4 On Table
Animation Sequence (editor) (sequence) <integer>
Animation sequence to display in the editor (no effect in-game). The vanilla player.mdl from Half-Life and Deathmatch Classic should use the following values:
Value Description
73 On back
74 Seated
75 On Stomach
76 On Table
Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not in Deathmatch : [2048]