Source SDK Release Notes
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Current Known Issues
See Source SDK Known Issues or Bugzilla for a list of known issues and workarounds.
New Features
General new features
'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK
- Both of these tools are located in ...\sourcesdk\bin.
- 'vbspinfo' provides interesting stats on compiled map files and can be very valuable to level designers that are concerned about optimization.
- 'splitskybox' splits a .PFM skybox into its component parts. See this Wiki page for more info regarding its usage: HDR Skybox Creation
New SDK code features
'mathlib' Source Code has Been Added to the Source SDK
- By popular request the source code for mathlib has been added to the SDK.
Bug fixes
SDK code fixes
Linux Dedicated Server Build Now Properly Builds and Links
- Makefiles were modified and the following binaries were added to the distribution:
- choreoobjects_i486.a
- tier1_i486.a
- mathlib_i486.a
SDK Shaders Have Been Revamped
- The old 'sdkshaders' has been gutted and replaced with snapshot copies of many of our production shaders. Specifically, the shaders included are:
- all generic vertex and pixel shaders
- 'bloom' effect shaders
- 'water' effect shaders
- 'refract' effect shaders
See the Wiki for details regarding how to build these new SDK Shaders: Shader authoring/Quick Start
Procedural Materials Now Working
- The crash encountered when following the Wiki's instructions for creating a procedural material is now gone. Procedural materials have been working fine since the 8/4/2006 SDK release.
Previous Releases
- Click here for information on previous releases.