Source SDK Release Notes

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Revision as of 09:02, 14 September 2006 by Mdurand (talk | contribs)
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Current Known Issues

See Source SDK Known Issues or Bugzilla for a list of known issues and workarounds.

New Features

General new features

'vbspinfo.exe' and 'splitskybox.exe' Have Been Added to SDK

  • Both of these tools are located in ...\sourcesdk\bin.
  • 'vbspinfo' provides interesting stats on compiled map files and can be very valuable to level designers that are concerned about optimization.
  • 'splitskybox' splits a .PFM skybox into its component parts. See this Wiki page for more info regarding its usage: HDR Skybox Creation

New SDK code features

'mathlib' Source Code has Been Added to the Source SDK

  • By popular request the source code for mathlib has been added to the SDK.

Bug fixes

SDK code fixes

Linux Dedicated Server Build Now Properly Builds and Links

  • Makefiles were modified and the following binaries were added to the distribution:
  1. choreoobjects_i486.a
  2. tier1_i486.a
  3. mathlib_i486.a

SDK Shaders Have Been Revamped

  • The old 'sdkshaders' has been gutted and replaced with snapshot copies of many of our production shaders. Specifically, the shaders included are:
  1. all generic vertex and pixel shaders
  2. 'bloom' effect shaders
  3. 'water' effect shaders
  4. 'refract' effect shaders

See the Wiki for details regarding how to build these new SDK Shaders: Shader authoring/Quick Start

Procedural Materials Now Working

  • The crash encountered when following the Wiki's instructions for creating a procedural material is now gone. Procedural materials have been working fine since the 8/4/2006 SDK release.

Previous Releases

  • Click here for information on previous releases.