Weapon physcannon

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Revision as of 17:03, 27 August 2006 by Andreasen (talk | contribs) (Zero-point energyfield manipulator + a little background.)
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Entity Description

The Zero Point Energyfield Manipulator
(Gravity Gun)

A gravity gun, used to manipulate physics objects in the game world. (It was designed for handling hazardous materials, but the people at Elis lab mainly used it for heavy lifting.) Like all weapon entities, it follows all physics rules as if it were a prop_physics.

In Half-Life 2: Deathmatch, the player spawns with a gravity gun by default.

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving. Off by default.

Inputs

  • EnableGrab
Enable the grab functionality. Template:Ep1 add

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon.