env_radio
Jump to navigation
Jump to search


env_radio
is a point entity available in SiN Episodes. It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in
scripts/radio.txt
on loop in space as ambient_generic until told otherwise.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- ScriptFile ([todo internal name (i)]) <string>
- Script file containing station information (default:
scripts/radio.txt
).
Inputs
- TurnOn
- Turns the radio on.
- TurnOff
- Turns the radio off.
- NextStation
- Plays the next radio station.
- PrevStation
- Plays the previous radio station.
- SetStation <integer >
- Plays the radio station with this number (starts at 0).

- SetVolume <integer >
- Sets the volume of the entity (0-100).
- SetScript <string >
- Set the script file to gather radio stations from.
Ouputs
- OnUse
- Fires when the
Use
input is given.