Weapon stunstick

From Valve Developer Community
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Hammerstunstick.jpg

The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.