Npc barnacle
		
		
		
		Jump to navigation
		Jump to search
		
Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.
Dedicated Console Variables
- sk_barnacle_health
 
- <integer> Barnacle Spawn Health
 
- npc_barnacle_swallow
 
- <boolean> Use prototype swallow code
 - This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
 
Keyvalues
- RestDist
 
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
 
Flags
- Template:Fl basenpc
 - 65536 : Cheap death
 - Template:Ep1 add
 
Inputs
- Drop tongue
 
- Set Drop Tongue speed
 
