Func monitor
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Entity Desciption
A monitor that renders the view from a given point_camera entity. When a func_monitor is created, the surface in which the view from the point_camera will be displayed from must be assigned to a material that uses the special value "_rt_Camera" in its "$basetexture" property (such as the dev/dev_combinemonitor* and dev/dev_tvmonitor* textures). It is also a good idea to Justify to Fit in the Face Edit Sheet texture dialog for the combinemonitor surface so the camera view isn't cut off.
Keys
- Origin (X Y Z)
- <origin> The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Disable Receiving Shadows (disablereceiveshadows)
- <choices>
- Disable shadows (disableshadows)
- <choices>
- Global Entity Name (globalname)
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Input Filter (InputFilter)
- <choices> Used to specify which inputs this entity will accept.
- Minimum Light Level (_minlight)
- <string> The minimum level of ambient light that hits this brush.
- Solidity (Solidity)
- <choices> Used to control the solidity/collision of these brushes.
- NPC class excluded from collisions (excludednpc)
- <string> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
- Solid BSP (solidbsp)
- <choices> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
- Camera name (target)
- <target_destination> The Name of the point_camera in which the viewpoint is rendered from.
Inputs
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- Toggle Toggle
- If on, turn off, if off, turn on.
- SetCamera <string>
- Sets the camera to use for this monitor. Takes the name of a point_camera entity in the map.
Outputs
See Also