Template:KV EnvShooter
Jump to navigation
Jump to search
EnvShooter:
- Model (shootmodel) <model path>
- Thing to shoot out. Can be an MDL or a VMT.
- Material Sound (shootsounds) <choices>
- What sounds play when the gibs are interacted with (shooting, walking on, etc). See $surfaceprop.
Value Description -1
None 0
Glass 1
Wood 2
Metal 3
Flesh 4
Concrete
- Skin (skin) <integer>
- Some models have multiple skins. This value selects from the index, starting with 0.
- Model Scale (scale) <float>
- Multiplies the size of the
gib
models. Physics will not be scaled up.
- Gib Gravity Scale (gibgravityscale) <float>
- Scale gravity so that gibs fall faster, slower, or not at all. Only for point gibs.
- Mass (massoverride) <float> (in all games since
)
- Force gibs to be a certain mass. Default mass is 200.[confirm]
- Blood Color (massoverride) <choices> (only in
)
- Blood color for gibs. Appears when a gib touches world geometry. Only for point gibs.
- -1: None
- 0: Red (Human)
- 1: Yellow (Alien)
- 2: Green (Alien)
- 3: Grey (Mech)



- Explode on Impact (touchkill) <choices> (only in
)
- If set to
Yes
- gib will explode when it touches world geometry. Only for point gibs.
- 0: No
- 1: Yes
- Explode Damage (gibdamage) <float> (only in
)
- The amount of damage the gib will do when exploding.
- Explode Sound (gibsound) <sound> (only in
)
- Sound to play when gib exploding.