User:SirYodaJedi/Source map compiler wishlist
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Features I'd like to see in custom compilers for ,
, and
BSP/CSG
- func_group
- Ability to set func_group and func_detail as nonsolid (ex: for foliage).
- Ability to override the contents of func_group and func_detail (ex: for grates).
VIS
It's fine, really.
RAD
- 64-bit executable
- bounced prop_static lighting (bouncing both ways between props and lightmaps); this would be really beneficial on lightmapped props
- Ability to select texture format for PPL files (RGB888, RGBA16161616F, DXT1, I8, BGR565). This could possibly be noted by using lightmap resolutions higher than 4096 (reading the three most significant bits as a bitfield).
- bounced named lights
- toggleable shadows for brush entities, handled in a similar manner VHLT's light_shadow (so they'd be controlled by a regular light entity in-game)
- toggleable texlights, handled in a similar manner VHLT's light_surface (so they'd be controlled by a regular light entity in-game)