User:SirYodaJedi/Source map compiler wishlist

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Features I'd like to see in custom compilers for Source 2013 Singleplayer, Source 2013 Multiplayer, and Strata Source

BSP/CSG

  • func_group
  • Ability to set func_group and func_detail as nonsolid (ex: for foliage).
  • Ability to override the contents of func_group and func_detail (ex: for grates).

VIS

It's fine, really.

RAD

  • 64-bit executable
  • bounced prop_static lighting (bouncing both ways between props and lightmaps); this would be really beneficial on lightmapped props
  • bounced named lights
  • toggleable shadows for brush entities, handled in a similar manner VHLT's light_shadow (so they'd be controlled by a regular light entity in-game)
  • toggleable texlights, handled in a similar manner VHLT's light_surface (so they'd be controlled by a regular light entity in-game)