grenade_beam

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This entity is not in the FGD by default.
See below for instructions on making it available.
.

grenade_beam is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This is the grenade created and not included in game launch. It is not affected by the gravity gun. which emits a grenade_beam_chaser which follows with beams.

C++ In code, it is represented by theCGrenadeBeamclass, defined in thegrenade_beam.cppfile.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect

FGD code

[Todo]

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

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Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history