This article's documentation is for anything that uses the Source engine. Click here for more information.

trigger_soundscape

From Valve Developer Community
Revision as of 16:10, 27 January 2024 by Nescius (talk | contribs)
Jump to navigation Jump to search
Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)Translate (Translate)
C++ Class hierarchy
CTriggerSoundscape
CBaseTrigger
CBaseToggle
CBaseEntity
C++ soundscape.cpp
Toolstrigger.gif

trigger_soundscape is an e2 available in all Source Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.


Keyvalues

Soundscape (soundscape) <targetname>
Targetname of the env_soundscape_triggerable that this brush triggers.
Warning.pngRisk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.

See also