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trigger

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Revision as of 02:07, 9 January 2024 by Thunder4ik (talk | contribs) (→‎See also: Unicodifying, replaced: See Also → See also)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

trigger is an e2 available in all Source Source games. It's is a generic trigger entity.

As an entity prefix, trigger entities are spatial volumes (in other words, brushed-based entities) which trigger outputs depending on what touches them and how.

The two most common triggers are:

Several other trigger entities also exist.

See also