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func_vehicleclip

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Revision as of 09:30, 18 February 2024 by Nescius (talk | contribs) (-added class hierarchy, cleanup, nofgd)
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Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFuncVehicleClip
CBaseEntity
C++ bmodels.cpp

func_vehicleclip is an e2 available in all Source Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.