math_remap
		
		
		
		Jump to navigation
		Jump to search
		
| CMathRemap | 
math_remap  is an   e0  available in all 
 Source games. It remaps a range of input values to a given range of output values.
Flags
- Ignore out of range input values : [1]
 
- Clamp output to output range : [2]
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Minimum Valid Input Value (in1) <integer>
 - Input values below this value will be ignored.
 
- Maximum Valid Input Value (in2) <integer>
 - Input values above this value will be ignored.
 
- Output Value When Input Is Min. (out1) <integer>
 - When the input value is equal to "Minimum Valid Input Value", this is the output value.
 
- Output Value When Input Is Max. (out2) <integer>
 - When the input value is equal to "Maximum Valid Input Value", this is the output value.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
- InValue <float>
 - Input value and fire the output with the remapped value.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OutValue <float>
 - Fired when the 
InValueinput is received, with the remapped input value as the parameter.