Info transitioning player
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CTransitioningPlayer |
Template:Entity This entity will be used as a placeholder for players loading during map transition if the ConVar sb_transition
is set to 0
.


"survivor_set" "1"
in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models [todo tested in ?]
sb_transition 0
ConVar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the L4D2 survivors in there if it's needed. See L4D2 VScripts for more info about mapspawn_addon.nutConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sb_transition | 1 | boolean | If true, survivor bots will be used as placeholders for survivors who are still changing levels |
Example
The entity in action. The VScript precache fix was used here; otherwise, there would be a crash.