Dod control point
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Template:EntityTabs Template:Entity
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.


Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- LOCALIZED name to print on the hud (point_printname) <string>
- The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.
- Time based point value for Allies (point_timedpoints_allies) <integer>
- Points given to allies as they own this flag over time.
- Time based point value for Axis (point_timedpoints_axis) <integer>
- Points given to axis as they own this flag over time.
- Default Owner of the control point (point_default_owner) <choices>
- The default owner of this control point at round start.
- Neither (default value)
- Allies
- Axis
- Sound Made when Axis captures (point_axis_capsound) <sound>
- Sound made when axis captures. Default value used by Valve is "
Voice.German_FlagCapture
"
- Sound Made when Allies captures (point_allies_capsound) <sound>
- Sound made when allies captures. Default value used by Valve is "
Voice.US_FlagCapture
"
- Sound Made when point resets (point_resetsound) <sound>
- Sound made when point resets.
- Allies Model (point_allies_model) <string>
- Model when allies own point. Avoid change unless you know what you are doing.
- Allies model bodygroup (point_allies_model_bodygroup) <integer>
- Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.
- Axis Model (point_axis_model) <string>
- Model when axis own point. Avoid change unless you know what you are doing.
- Axis model bodygroup (point_axis_model_bodygroup) <integer>
- Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.
- Reset Model (point_reset_model) <string>
- Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.
- Reset model bodygroup (point_reset_model_bodygroup) <integer>
- Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.
- Group Index (point_group) <integer>
- Index of this point (unique) (point_index) <integer>
- The unique number of this control point to refer Dod_capture_area.
- Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
- The material to show on the Hud when nobody owns the point.
- Hud icon material when Axis owns point (point_hud_icon_axis) <material>
- The material to show on the Hud when Axis owns the point.
- Hud icon material when Allies owns point (point_hud_icon_allies) <material>
- The material to show on the Hud when Allies owns the point.
- Hud icon - Bomb planted (point_hud_icon_timercap) <material>
- The material to show on the Hud when a bomb is planted.
- Hud icon - Point destroyed (point_hud_icon_bombed) <material>
- The material to show on the Hud when the point is destroyed.
- Number of Bombs required to destroy (point_num_bombs) <choices>
- The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
- 0 (default value)
- 1
- 2
- 3
Flags
- Hide Control Point on HUD : [1]
- If un-ticked an icon will be shown on the HUD, in the top left hand side of the display giving the status of the control point, to all the players in the game.
- Start with model hidden : [2]
- Give tick points for bombs remaining : [4]
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam
- Used for the filtering of this entity
- (0=none 2=allies 3=axis)
Outputs
- OnAlliesCap
- Trigger when the allies cap
- OnAxisCap
- Trigger when the axis cap
- OnCapReset
- Trigger on round reset