Dod control point

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Revision as of 23:14, 17 August 2023 by Dmx6 (talk | contribs) (→‎Flags)
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Template:EntityTabs Template:Entity

This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.

Note.pngNote:This entity works in conjunction with Dod_capture_area.
Note.pngNote:A maximum of 8 control points can be in a single map.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
LOCALIZED name to print on the hud (point_printname) <string>
The control point name displayed on the Hud when captured. Can be either a regular string or a reference to a localization string.
Time based point value for Allies (point_timedpoints_allies) <integer>
Points given to allies as they own this flag over time.
Time based point value for Axis (point_timedpoints_axis) <integer>
Points given to axis as they own this flag over time.
Default Owner of the control point (point_default_owner) <choices>
The default owner of this control point at round start.
  • Neither (default value)
  • Allies
  • Axis
Sound Made when Axis captures (point_axis_capsound) <sound>
Sound made when axis captures. Default value used by Valve is "Voice.German_FlagCapture"
Sound Made when Allies captures (point_allies_capsound) <sound>
Sound made when allies captures. Default value used by Valve is "Voice.US_FlagCapture"
Sound Made when point resets (point_resetsound) <sound>
Sound made when point resets.
Allies Model (point_allies_model) <string>
Model when allies own point. Avoid change unless you know what you are doing.
Allies model bodygroup (point_allies_model_bodygroup) <integer>
Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.
Axis Model (point_axis_model) <string>
Model when axis own point. Avoid change unless you know what you are doing.
Axis model bodygroup (point_axis_model_bodygroup) <integer>
Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.
Reset Model (point_reset_model) <string>
Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.
Reset model bodygroup (point_reset_model_bodygroup) <integer>
Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.
Group Index (point_group) <integer>
Index of this point (unique) (point_index) <integer>
The unique number of this control point to refer Dod_capture_area.
Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
The material to show on the Hud when nobody owns the point.
Hud icon material when Axis owns point (point_hud_icon_axis) <material>
The material to show on the Hud when Axis owns the point.
Hud icon material when Allies owns point (point_hud_icon_allies) <material>
The material to show on the Hud when Allies owns the point.
Hud icon - Bomb planted (point_hud_icon_timercap) <material>
The material to show on the Hud when a bomb is planted.
Hud icon - Point destroyed (point_hud_icon_bombed) <material>
The material to show on the Hud when the point is destroyed.
Number of Bombs required to destroy (point_num_bombs) <choices>
The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
  • 0 (default value)
  • 1
  • 2
  • 3

Flags

Hide Control Point on HUD : [1]
If un-ticked an icon will be shown on the HUD, in the top left hand side of the display giving the status of the control point, to all the players in the game.
Start with model hidden : [2]
Give tick points for bombs remaining : [4]

Inputs

RoundInit
Re initializes the round
RoundStart
Restarts the round
SetTeam
Used for the filtering of this entity
(0=none 2=allies 3=axis)

Outputs

OnAlliesCap
Trigger when the allies cap
OnAxisCap
Trigger when the axis cap
OnCapReset
Trigger on round reset