env_debughistory
		
		
		
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|  Class hierarchy | 
|---|
| CDebugHistory | 
|  env_debughistory.cpp | 
env_debughistory  is an   e0  available in all  Source games.
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
 Source games.
It's an entity used for debugging. In most games it's disabled from functioning and is removed upon spawning.
Games this entity works in: [Todo]
ConCommands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| dbghist_addline | <int> <string> | <category id> <line> | Add a line to the debug history. Format: <category id> <line> | 
| dbghist_dump | <int> | <category id> | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player | 
FGD
@PointClass = env_debughistory : "To be used with commands dbghist_addline and dbghist_dump" []
 Tip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.
Tip:Adding this entity to fgd is not really needed since it's possible to just click on the classname window and write its name.
