User:Hurricaaane

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Half-Life

Sample of high-res textures.
Sample of high-res textures.
Screen of sc_hurricaaane.
Screen of sc_hurricaaane.

I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm fond of Sven Co-Op and Half-Life1&² singleplayer.

Abilities

I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).

Projects

I have and I had projects about mapping. Almost all of them are technical projects.

Projects done

  • Antitelefrag teleporter on Sven Co-Op
  • Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op

Projects done but undelivered

Projects going

Uncompleted projects

Notepad

I've put this link as a shortcut when I don't remember some editing functionnalities.
  • Nice Output table
If you hate images of I/O where you can't copy values simply by clicking at it, you can use this table I've made:
Object outputs: speaker - env_microphone
My Output Target Entity Target Input Parameter Delay Only Once
Io11.png SoundLevel spvol SetValueCompare <none> 0.00 No
{|
|+Object outputs: speaker - env_microphone
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No
|}


Object outputs: multiple objects
My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnPressed train_cameratarget Stop <none> 0.00 No
Io21.png OnPressed train_cameratarget StartForward <none> 2.00 No
Io22.png OnPressed train_cameratarget StartBackwards <none> 3.00 No
Io11.png OnPressed ambient_intruderalarm PlaySound <none> 5.00 Yes
Io12.png OnPressed branch_amipressed SetSpeed <none> 0.00 No
{|
|+Object outputs: multiple objects
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No
|-
| [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No
|-
| [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No
|-
| [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes
|-
| [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No
|}


With these 2 tables, you may be capable to do your own.
There are some help:
  • If you have multiple selected objects, put |+Object outputs: multiple objects instead of |+Object outputs: entitytargetname - entityclassname
  • If you have only one entity selected but without name, replace entitytargetname - entityclassname to entityclassname
  • [[Image:Io11.png]]
  • First digit is 1 if the output is common to all selected entities, and 2 if not. If fact if you have one selected entity, you have to put the first digit to 1. If not, you have to see yourself.
  • Second digit is 1 if the output works at all, and 2 if it doesn't work.
  • When there is a parameter, don't put the < >.
  • If there is an error, turn your incorrect values bold. Remember that '''Bold text''' allows you to turn bold.
  • Object Properties table (this is still experimental, do not use)
Object properties
Keyvalue Value
env_microphone
Name speaker
Maximum hearing range 512
radius 512
Spawnflags Start on
Allow physics objects
Allow soundscapes

Template:EProperties


Subpages: Projects