Env physexplosion
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Entity Description
An entity that applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. (The explosion will not be visible in itself.)
If its No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (This damage is applied to the object only - the explosion will never directly damage the player.)

Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
Flags
- 1 : No Damage - Only Force
- Don't make the object take damage from the explosion.
Inputs
- Trigger the explosion.