Talk:Env physexplosion

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You guys at Valve are the best. Is the apple in the explosion icon supposed to be from Honey I Shrunk the Kids? --AndrewNeo 17:28, 11 Apr 2006 (PDT)

It's an apple as in apple dropping on Isaac Newton's head - physics, and all that. —Cargo Cult (info, talk) 19:13, 11 Apr 2006 (PDT)
  • That has more to do with gravity itself than explosions.. --AndrewNeo 19:16, 11 Apr 2006 (PDT)
Well this entity applies force (not necessarily from explosion - the guard who tips the can down from the trashcan and tells you to pick it up, uses an env_physexplosion to tip the can over), normally meassured in Newton. (Gravity is a force too.) --Andreasen 22:14, 11 Apr 2006 (PDT)

Nice new flags to be researched. =) I for one, wonder if the player can now BE damaged directly, if the Push Player flag is set. (Should be mentioned if so.) --Andreasen 14:28, 5 Aug 2006 (PDT)

Just a note: the guard uses an env_physimpact to knock the can, not a physexplosion. --Darthkillyou 19:31, 6 Apr 2008 (PDT)


Does the "Limit to Entity" keyvalue support wildcards? --Darthkillyou 10:18, 3 May 2008 (PDT)

Never mind. --Darthkillyou 10:22, 3 May 2008 (PDT)

Does this work in l4d2?

"Push players", "Disorient players if pushed" flags - anyone ever managed to get them working? I only see evidence env_physimpact is used instead - and with negative results for players. If there do not work perhaps BUG notes should be added on the main page? --Advarp 14:28, 8 Feb 2011


In Ep2, setting the magnitude to a negative value sucks the player in, blows physics props away, and doesn't seem to affect ragdolls. --CubicApocalypse (talk) 20:06, 28 August 2016 (UTC)

Affects Ropes

Would this affect ropes or would it be better to use wind?

How does magnitude get converted into radius?

As this page says, when the effect radius is not clamped, the magnitude is used for radius instead. I'm wondering how exactly that works. Does it just use the magnitude value directly? Or is it scaled by a certain amount? If so, by how much? --Tiny Desk Engineer (Talk Page) 19:19, 28 June 2022 (PDT)