Talk:Env physexplosion

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You guys at Valve are the best. Is the apple in the explosion icon supposed to be from Honey I Shrunk the Kids? --AndrewNeo 17:28, 11 Apr 2006 (PDT)

It's an apple as in apple dropping on Isaac Newton's head - physics, and all that. —Cargo Cult (info, talk) 19:13, 11 Apr 2006 (PDT)
  • That has more to do with gravity itself than explosions.. --AndrewNeo 19:16, 11 Apr 2006 (PDT)
Well this entity applies force (not necessarily from explosion - the guard who tips the can down from the trashcan and tells you to pick it up, uses an env_physexplosion to tip the can over), normally meassured in Newton. (Gravity is a force too.) --Andreasen 22:14, 11 Apr 2006 (PDT)

Nice new flags to be researched. =) I for one, wonder if the player can now BE damaged directly, if the Push Player flag is set. (Should be mentioned if so.) --Andreasen 14:28, 5 Aug 2006 (PDT)

Just a note: the guard uses an env_physimpact to knock the can, not a physexplosion. --Darthkillyou 19:31, 6 Apr 2008 (PDT)


Does the "Limit to Entity" keyvalue support wildcards? --Darthkillyou 10:18, 3 May 2008 (PDT)

Never mind. --Darthkillyou 10:22, 3 May 2008 (PDT)

Does this work in l4d2?

"Push players", "Disorient players if pushed" flags - anyone ever managed to get them working? I only see evidence env_physimpact is used instead - and with negative results for players. If there do not work perhaps BUG notes should be added on the main page? --Advarp 14:28, 8 Feb 2011


In Ep2, setting the magnitude to a negative value sucks the player in, blows physics props away, and doesn't seem to affect ragdolls. --CubicApocalypse (talk) 20:06, 28 August 2016 (UTC)