Assault rallypoint

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Revision as of 05:13, 9 April 2006 by Andreasen (talk | contribs) (Reverted the redirect, writing a standard entity page.)
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Entity Description

A point used to rally NPCs given Assault inputs to. All assaults begin at a rallypoint. NPCs rally to these points when cued for an assault, often waiting here before commencing the assault by heading to an assault_assaultpoint.

Keyvalues

<?> Priority - How appealing the rallypoint will be. When an NPC receives the Assault input, it will select a suitable rallypoint from those available to it, prefering the one with the highest priority value.
<?> Assault Point - The first assault_assaultpoint in the chain to move to as the assault begins.
  • assaultdelay
<?> Assault Delay - The amount of time to wait here once the assault cue has been given, before moving to the first assault_assaultpoint.
  • rallysequence
<?> Rally Sequence - Set a specific animation sequence for NPCs waiting to begin the assault, overriding the wait activity of the NPC.

Inputs

Outputs

  • OnArrival
Fires when the NPC arrives.

See Also