Screenshot

A screenshot is a single rendered frame outputted to an image file. The Source engine can output JPEG (.jpg) and TGA (.tga) image formats.
JPEGs use lossy compression, which can cause compression artifacts at lower quality settings but take up significantly less space than TGAs. TGA images are uncompressed, meaning the saved image is identical to the rendered frame with no loss of quality, but the file size will be significantly larger. Screenshots can be also taken using other programs and injectors, with support for modern formats like PNGs (which is similar to TGA except slightly lower file sizes) and much more...
The default screenshot key is F5. This will take a JPEG screenshot (or TGA in GoldSrc with no quality loss) at default quality 90 unless the console variable for quality is adjusted.
Screenshots are saved in the "screenshots" directory of the relevant game. By default, the naming scheme they use is "mapname####", with sequential numbering, for example "de_train0035".
Console commands
- screenshot - Takes a TGA screenshot
- cl_screenshotname "name" - The filename to save the next TGA screenshot with
- jpeg - Takes a JPEG screenshot, at the quality defined by jpeg_quality
- jpeg_quality ### - Compression quality to save the JPEG with, ranging from 1-100, with 100 being the best quality.
Note:This is reset to 90 every time the game is closed, unless if it's forced through autoexec.cfg.

See also
- How To Take Artistic Screenshots - a general guide on setting up, saving, and editing screenshots for artistic purposes
- Panorama Creation - a guide for creating a panorama image using multiple screenshots
- Category:Screenshot needed - a list of articles on this Wiki which could use one or more screenshots. You can help!