Point nav attribute region

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Revision as of 14:53, 12 November 2022 by Nescius (talk | contribs) (-added mins,maxs)
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Template:L4d2 point The point entity version of func_nav_attribute_region. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.

In VScripting, this entity may be seen in Entity Group scripts by Valve (especially Holdout), but is now less relevant since script_nav_attribute_region now exists after The Last Stand update.

Note.pngNote:Attributes set will persists when a round ends!

Keyvalues

Mins (mins) <vector>
Maxs (maxs) <vector>

An outlined box is displayed in Hammer when Mins/Maxs are specified.


Flags

Flags


Inputs

Outputs

See Also