Player weaponstrip
		
		
		
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This entity is also available as player_weaponstrip for the Half-Life Engine. 
| CStripWeapons | 
Template:Point ent This entity strips the player of their weapons and/or suit.
Workaround:Fire a DisableDraw input to the viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
!activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Strip
 - Strip player's weapons
 
- StripWeaponsAndSuit
 - Strip player's weapons and suit
 
See also
- trigger_weapon_strip - Similiar brush entity.