Env explosion
		
		
		
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Template:Base point It creates an explosion at its origin.
Keyvalues
- Magnitude (iMagnitude) <integer>
 - The amount of damage done by the explosion.
 
- Radius Override (iRadiusOverride) <integer>
 - If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
 
- Fireball Sprite (fireballsprite) <sprite>
 - Sprite of the fireball.
 
- Render Mode (rendermode) <choices>
 - Render mode of the fireball.
- 0: Normal
 - 4: Solid
 - 5: Additive
 
 
- Ignored Entity (ignoredEntity) <targetname>
 - Do not harm or affect the named entity.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Explode
 - Triggers the explosion.
 
Flags
- No Damage : [1]
 
- Repeatable : [2]
 - Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the 
Explodeinput is sent (during that time it could possibly re-fire). 
- No Fireball : [4]
 
- No Smoke : [8]
 No effect.
- No Decal : [16]
 - Black scorch decal left at the explosion center.
 
- No Sparks : [32]
 No effect.
- No Sound : [64]
 
- Random Orientation : [128]
 
- No Fireball Smoke : [256]
 - Fireball smoke only spawns if the fireball itself can too.
 
- No Particles : [512]
 
- No DLights : [1024]
 No effect.
- Don't clamp Min : [2048]
 - Allow much smaller fire sprites.
 
- Don't clamp Max : [4096]
 - Allow much larger fire sprites.
 
- Damage above surface only : [8192]
 - Don't do damage to the player if they are underwater.
 
- Generic damage : [16384]
 - Do 
DMG_GENERICdamage, as opposed toDMG_BLAST.