Info zombie spawn
		
		
		
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Template:L4d series point It is used to spawn a zombie manually.
Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.
Keyvalues
- Population (population) <string>
- Zombie population to choose among.
- Attack On Spawn (AttackOnSpawn)  <boolean> (removed since  ) )
- Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
- Offer Spawned Tank to PZs (offer_tank)  <choices> (in all games since  ) )
- 
- 0: No
- 1: Yes
 
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SpawnZombie
- Spawn a zombie now.
- StartleZombie   (in all games since  ) )
- Startle the zombie (witches only).
Outputs
- OnSpawnNormal
- Fired when the spawner creates a Common Infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnSpitter
- Fired when the spawner creates a Spitter.
- OnSpawnJockey
- Fired when the spawner creates a Jockey.
- OnSpawnCharger
- Fired when the spawner creates a Charger.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations

























