Trigger soundscape

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Revision as of 03:32, 6 November 2022 by Nescius (talk | contribs) (-added class hierarchy, cleanup)
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C++ Class hierarchy
CTriggerSoundscape
CBaseTrigger
CBaseToggle
CBaseEntity
C++ soundscape.cpp

Template:Brush ent It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.

Keyvalues

Soundscape (soundscape) <targetname>
The env_soundscape_triggerable that this brush triggers.
Warning.pngRisk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.

See Also