base_boss
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base_boss
is a point entity available in Team Fortress 2. Its the entity that thetank_bossentity, seen in Mann vs. Machine, uses as a base, and has most of its behavior originating from. Thus so, it shares many behavior found within the
tank_boss
entity. A few examples being:
- Crushes engineer buildings that collides with it
- TFBots treat this entity as an enemy
- Drops currency pack on death
- Plays sounds to a client when it gets damaged
By itself, it is static and does not perform anything. However, it is still of use in setting up a custom hitbox for any custom static NPC bosses
.
Keyvalues
- model ([todo internal name (i)]) <string>
- Filepath to the model this entity will use. Will use the model bounding box to determine its hitbox and collision
Inputs
- Enable
- Enables the entity.
- Disable
- Disables the entity.
- SetHealth <integer >
- Sets the entity's health to this value.
- SetMaxHealth <integer >
- Sets the entity's maximum health to this value.
- AddHealth <integer >
- Add this amount of health to the entity.
- RemoveHealth <integer >
- Subtract this amount of health from the entity.
- SetSpeed <integer >
- Sets this entity's speed to this value.
Outputs
- OnHealthBelow90Percent to OnHealthBelow10Percent
- Fires when the entity's health goes below X percent of its maximum health.
- OnKilled
- Fired when the entity is killed.
Trivia
- Initially, this entity was made for the ultimately scrapped PvE gamemode, Raid, and was to be featured more extensively with the mode's custom NPC bosses.