Template:Fl WeaponSpawn

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Revision as of 03:08, 18 March 2021 by Orinuse (talk | contribs) (fixed formatting)
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WeaponSpawn:
  • 4 : Absorb any dropped weapon type (only in Left 4 Dead 2)
  • 131072 : Don't cluster with similar items (only in Left 4 Dead)
    Todo: What is this for? Weapons already have their own density settings, and does this work?
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)