Func lod
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Entity description
It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel

Keyvalues
- Disappear Distance ([todo internal name (i)]) <integer>
- Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.
- Min Disappear Distance (DisappearMinDist) <integer> (in all games since
)
- Distance at which these brushes should start fading out.
- Max Disappear Distance (DisappearMaxDist) <integer> (in all games since
)
- Distance at which these brushes should finish fading out.

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

