Env skypaint
		
		
		
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env_skypaint is a point entity available in 
Garry's Mod (Since GMod 13). It allows to create custom dynamic skybox (Both HDR and LDR).
It can be overridden by Sky Editor (edit_sky) entity spawned by player in game.
painted to get this entity to work.env_skypaint isn't related to VRAD at all, you'll need to make your own light_environment for your skybox inside Hammer.Sky creation
- Place 
env_skypaintsomewhere in your map - Change sky name to 
painted - Compile and run map
 - Using a Q menu, spawn the Sky Editor somewhere in your map.
 - Go to sky editor properties and edit the values as you wish.
 - When your done, just copy values to 
env_skypaint - Compile map again. DONE
 
env_skypaint example values
| Map | Sky Top Color | Sky Bottom Color | Sky Fade Bias | Sun Size | Sun Normal | Sun Position Method | Sun Color | Dusk Scale | Dusk Intensity | Dusk Color | Draw Stars | Star Texture | Star Scale | Star Fade | Star Speed | HDR Scale | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gm_construct | 0.22 0.51 1 | 0.919 0.929 0.992 | 0.1 | 0 | 0 0 1 | Automatic | 0 0 0 | 0.5 | 2 | 1 1 1 | Yes | skybox/clouds | 2 | 0.5 | 0.03 | 0.56 | 
| gm_flatgrass | 0 0.6 1 | 0.9 0.95 1 | 0.5 | 0 | 0 0 1 | Automatic | 0 0 0 | 0 | 0 | 0 0 0 | Yes | skybox/clouds | 2 | 0.5 | 0.02 | 0.60 | 
Keyvalues
- Name ([todo internal name (i)]) <targetname>
 - Entity's name
 
- Sky Bottom Color ([todo internal name (i)]) <bottomcolor>
 - Sky horizon color
 
- Dusk Intensity ([todo internal name (i)]) <duskintensity>
 - How powerful the dusk effect is.
 
- Stars Texture ([todo internal name (i)]) <starstexture>
 - Default: 
skybox/starfield 
- Stars Scale ([todo internal name (i)]) <starsscale>
 - Scale of overlay texture.
 
- Stars Speed ([todo internal name (i)]) <starsspeed>
 - How fast the star texture should scroll across the sky.
 
- HDR Scale ([todo internal name (i)]) <hdrscale>
 - When rendering your skybox in HDR mode, output will be scaled by this amount.
 
Input
- Kill
 - Removes this entity from the world.
 
- KillHierarchy
 - Removes this entity and its children from the world. 
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill. 
- AddOutput <string>
 - Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> 
Output
- OnUser1 to OnUser4
 - These outputs each fire in response to the firing of the like-numbered 
FireUser1toFireUser4Input; see User Inputs and Outputs.