CompileTrigger
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Compiles the texture to be used for a Trigger
Generally "Tools/toolstrigger" could be used for any trigger. But if a mod/map has multiple types of triggers, one could make multiple tool textures to differentiate the types of triggers easier. Such as trigger_hurt, trigger_once, trigger_multiple...
Example
LightmappedGeneric
{
$translucent 1
$basetexture "Tools/toolstrigger"
"srgb?$basetexture" "Tools/toolstrigger-dx10"
"%compiletrigger" 1
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}