Template:KV SystemLevelChoice

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Revision as of 01:19, 21 April 2021 by Orinuse (talk | contribs) (Suggestion to use Template:KV_BaseAnimating, but im not putting the deprecated tag here since env_fog_controller might work with this? (gotta get that confirmed, somehow, before I can do anything))
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Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly acceses this, and pages like env_fog_controller may suggest its not strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.

SystemLevelChoice (in all games since Left 4 Dead) :

Minimum Effect Details Level (mincpulevel) <choices> (in all games since Left 4 Dead)
Effect Details level of a user's lower than this will not render this entity.
Maximum Effect Details Level (maxcpulevel) <choices> (in all games since Left 4 Dead)
Effect Details level of a user's higher than this will not render this entity.
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Note.pngNote:The commandcpu_levelrelates to Effect Details, thus the keys's names.
Minimum Shader Details Level (mingpulevel) <choices> (in all games since Left 4 Dead)
Shader Details levels (orgpu_levelcommand) lower than this will not render this object.
Maximum Shader Details Level (maxgpulevel) <choices> (in all games since Left 4 Dead)
Shader Details levels (orgpu_levelcommand) higher than this will not render this object.
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High
Note.pngNote:The commandgpu_levelrelates to Shader Details, thus the keys's names.